question abt objects
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was about 50 jumps into my 100 jumps track, saved the track as an object, then left my computer open while I took my dog on a walk. I came back to see that my computer died and the object wasn't there. I know for a fact that I saved it bc I was playing around with the size n stuff of the track. is there a maximum amount of objects that can be saved?
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was about 50 jumps into my 100 jumps track, saved the track as an object, then left my computer open while I took my dog on a walk. I came back to see that my computer died and the object wasn't there. I know for a fact that I saved it bc I was playing around with the size n stuff of the track. is there a maximum amount of objects that can be saved?
@nathanpertman1 I have no idea personally
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@nathanpertman1 I have no idea personally
@Ponjoja mk
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at the bottom right of your screen, it should say objects, if you click the word it'll show something that has a drop-down box, that might just say "pick...". click that, and scroll through those until you find it. if it's not there, then I don't know what to say.
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was about 50 jumps into my 100 jumps track, saved the track as an object, then left my computer open while I took my dog on a walk. I came back to see that my computer died and the object wasn't there. I know for a fact that I saved it bc I was playing around with the size n stuff of the track. is there a maximum amount of objects that can be saved?
@nathanpertman1
I don’t think there’s any limit to how many objects you can have. and objects are saved in your browser’s local storage, which isn’t exactly permanent, so I wouldn’t rely on it to save tracks. exporting the code and saving it as a file is much safer. if you follow the instructions @eldritch gave, hopefully you can find your track. -
at the bottom right of your screen, it should say objects, if you click the word it'll show something that has a drop-down box, that might just say "pick...". click that, and scroll through those until you find it. if it's not there, then I don't know what to say.
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@nathanpertman1
there isn't a strict limit to the number of objects that can be saved, but with them being saved to localstorage, each origin (basically website) has a strict limit of 5 MiB that it can save in total (browser limitation). most likely, when you tried to save your track as an object, the code for doing that errored silently in the background and nothing ever actually saved, meaning it's likely lost forever, and i'd recommend getting rid of or exporting to local files some of your less-used, larger objects. i can add in a temporary fix to let you know when those operations fix, but until we add more sophisticated browser storage mechanisms (and honestly even after that), the only way to be absolutely certain that something has saved is by saving it to disk (downloading it). i'm sorry for your loss, and i hope you have previous backups of the code. -
@nathanpertman1
there isn't a strict limit to the number of objects that can be saved, but with them being saved to localstorage, each origin (basically website) has a strict limit of 5 MiB that it can save in total (browser limitation). most likely, when you tried to save your track as an object, the code for doing that errored silently in the background and nothing ever actually saved, meaning it's likely lost forever, and i'd recommend getting rid of or exporting to local files some of your less-used, larger objects. i can add in a temporary fix to let you know when those operations fix, but until we add more sophisticated browser storage mechanisms (and honestly even after that), the only way to be absolutely certain that something has saved is by saving it to disk (downloading it). i'm sorry for your loss, and i hope you have previous backups of the code.@Pie42 ok thanks so much for explaining
